
#include "BlueprintFunctionLibrary/LineReplicationGraphFunctions.h"

FSpatialCoordinate ULineReplicationGraphFunctions::LocationToCoordinate(const FVector& Location, float CellSize)
{
	FSpatialCoordinate Coordinate;
	Coordinate.X = Location.X / CellSize;
	Coordinate.Y = Location.Y / CellSize;
	return Coordinate;
}

